Thirteen Letter Investigator


Level KXP Spells
123 456 789 AB
TH
1132½- --- --- --+0
22031½ --- --- --+0
334421 --- --- --+0
462532 ½-- --- --+3
5118643 1½- --- --+3
6230754 21- --- --+3
7454865 32½ --- --+7
8902976 43½ --- --+7
91515A87 541 ½-- --+7
102128A98 652 1-- --+10
112741AA9 763 2½- --+10
123354AAA 874 3½- --+10
133967AAA 985 4½- --+14
144580AAA A96 51½ --+14
155193AAA AA7 621 --+14
165806AAA AA8 732 --+17
176419AAA AA9 843 --+17
187032AAA AAA 954 ½-+17
197645AAA AAA A65 ½-+21
208258AAA AAA A76 1-+21
218871AAA AAA A87 1-+21
229484AAA AAA A98 2-+24
2310097AAA AAA AA9 2-+24
2410710AAA AAA AAA 3-+24
2511323BBB BBB BBB 3-+28
2611936BBB BBB BBB 4-+28
2712549CCC CCC CCC 4½+28
2813162CCC CCC CCC 5½+31
2913775DDD DDD DDD 5½+31
3014388DDD DDD DDD 51+31
3115001DDD DDD DDD 61+35
3215614EEE EEE EEE 61+35
3316227EEE EEE EEE 71+35
3416840FFF FFF FFF 71+38
3517453FFF FFF FFF 81+38
3618066FFF FFF FFF 82+38
Requisites:( Str+Dex+Con ) ≤ ( Int+Wis+Chr +13)
Alignment:L any (or) W any
HD/level:2d10
Weapon Prof.:6+level/6
To Hit Table:Wiz*5/2
Save Table:Wiz
Reference:CoC3 { Planeshifted Thirteen Letter Horror)
Groups:Wizard, Lost, Demigod (x1)
Complexity:CF=3
This class can never be an edition number. Because of this, you do not have access to any editions special abilities.
While you have this class, you cannot benefit from Exceptional stats bonuses as well as anybody within your group. If there are anybody in your group with exceptional stats, the exceptionalness of those stats is temporarily nullified.
Specialized in Cthulhu school, pick an opposite. Other Wizards cannot access Cthulhu school at all unless they "know" your class; spend 2 slots each.
May weapon specialize using the "Spec Non-War" column.
Levels 1-3: Pick one of these per level:
   A. 1M: Dismiss a Monster 5*LVL%
   B. Immune Insanity
   C. 1bM, 1/r: Counter a Divine Intervention effect.
   D. 1bM, 1/r: Counter a Contact Higher Plane effect.
   E. Immune to tentacle damage.
Level 4: Pick two Cthulhoid Investigator5 Level 1-3, one Occultist5 Level 1-3, or one Alien Cultist5 Level 1-3
Levels 5-7: Pick one of these per level:
   F. 1P, 1/r: +1F next segment.
   G. 1M: -CL*2 Str. (PPD save, MR apply)
   H. 1M+1P: Cure a Potion/Magical Pool effect that occurred w/in the last round.
   I. 1M+1P: Contact Higher Plane
   J. 2M: Erase a player pick from a creature. (no save, IR applies)
Level 8: Pick two Cthulhu Investigator5 Level 5-7, one Occultist5 Level 5-7, or one Alien Cultist5 Level 5-7
Levels 9-11: Pick one of these per level:
   K. Resist all Eelements.
   L. Immune Clone Insanity, Mirror of Opposition
   M. 2F, 1/t: Cure Capital C Crapped on someone.
   N. 1F, 1/d: Capital B Break a Thirteen Letter Horror’s Plate.
   O. 1F: Restore Sanity.
Level 12: Pick two Cthulhu Investigator5 Level 9-11, one Occultist5 Level 9-11, or one Alien Cultist5 Level 9-11
Level 36: +1IM and 1M: x5 Anti-Godly Shell.